A lot of my work has been R&D, teasing the possibilities of what is possible. This has allowed me to experiment with lots of different technologies and approaches to physical/digital experiences. Along side this I have also done a lot of R&D in different approaches to digital storytelling. This has ultimately led to the work I have just completed with Agatha Christie Productions, Mr Quin and the development of TELL Player.

I conceptualise and prototype projects. I think and design the AX (Audience Experience) – where is a users attention? I love to find ways of making the impossible possible. I find lateral ways of making things work.


Memories of Wales

EarthFall: Crowd Room




Wales Lab: HiddenCity

Remote cAR Game